Fibreculture
Publishing open access since 2003
Fibreculture Journal is a peer-reviewed international journal that explores the issues and ideas of concern and interest to both the Fibreculture network and wider social formations. The journal encourages critical and speculative interventions in the debate and discussions concerning information and communication technologies and their policy frameworks, network cultures and their informational logic, new media forms and their deployment, and the possibilities of socio-technical invention and sustainability.
Current Issue
Issue 16 (2010): counterplay
Articles
- Jennifer R. Whitson, Rule Making and Rule Breaking: Game Development and the Governance of Emergent Behaviour
- Stefano De Paoli and Aphra Kerr, The Assemblage of Cheating: How to Study Cheating as Imbroglio in MMORPGs
- Daniel Reynolds, Virtual-World Naturalism
- Olli Sotamaa, Play, Create, Share? Console Gaming, Player Production and Agency
- Daniel Ashton and James Newman, Relations of Control: Walkthroughs and the Structuring of Player Agency
- Chuk Moran, Playing with Game Time: Auto-Saves and Undoing Despite the ‘Magic Circle’
- Darshana Jayemanne, Magic Frames: The Best of All Possible Virtual Worlds
- Nick Dyer-Witheford and Greig de Peuter, Games of Multitude